How to Upload Images as Player Models in Unity
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how can i turn a photograph into 3D character face?
Hello, I was wondering if information technology'southward possible to utilise a pic of a human face at runtime as my character face (create real-time 3d-avatar). I've washed my research but I couldn't figure out how to actually practise it. Is there facility for such functionality within Unity?
(Please forgive my noobiness!)
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Reply past tanoshimi · Jul 05, 2015 at 04:40 PM
my problem is how to place the 2d image in exact 3d coordinates. (i have to place the eyes and rima oris correctly)
Takwa, the only realistic way to practice this in a game is to just take the ability that the user can slide the texture around, until information technology fits nicely. that'southward all there is to it.
merely conform the texture starting time and scale - you can easily do it in the Inspector to try how it works.
If you mean you lot desire the software to automatically guess where the optics are and so on ... yous would then be dealing with face recognition software. Information technology's inconceivable yous could reach this in a hobby project. (At Apple the face recognition sectionalization has dozens of the world's leading researchers in the field, scientists and mathematicians.)
You might desire to read about UV mapping - the process of mapping a 2nd texture onto a 3d surface https://en.wikipedia.org/wiki/UV_mapping. Your man face texture would have to lucifer the UVs assigned to your face mesh.
i
Answer by Fattie · Dec 03, 2015 at 02:39 PM
it'due south possible that Unity'due south "UMA" system could assistance y'all, it would all the same be a lot of avant-garde piece of work
https://world wide web.assetstore.unity3d.com/en/#!/content/40959
as others have said, in the outset instance very merely slap a texture (any prototype) on a shape, and learn how to use the texture offset and scale buttons, right there in the Inspector for the texture.
Hope information technology helps you get started!
Have You lot tried it? Sounds as well magical to be true :)
it'south "sort of O$$anonymous$$". Unity's U$$anonymous$$A system is totally free, go download it (employ google UNity3d U$$bearding$$A asset store). equally you say information technology's "too good to be true". nosotros live in the early days of technology such as (for example) voice recognition. Practice you use Google'due south voice thingy on your telephone, or possibly the Apple one? they are "O$$anonymous$$, but not great" wouldn't you agree? And so, it's the same sort of thing.
It'southward actually not relevant to this very simple Noob question, the OP simply did not know about "Tiling" and "Offset"
I've seen $35 in shop. If it's free I'll effort for sure. I'm with 3D graphics since nineties and information technology was not on likewise early stage fifty-fifty that fourth dimension. I've got Windows Telephone. Happy #3December :)
Base functionality of $$anonymous$$aterials for textures. It works just fine ;) As fattie stated before though, perfor$$bearding$$g this procedurally to correctly position detected eyes (as an example) is the difficult office.
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Source: https://answers.unity.com/questions/1000716/how-can-i-turn-a-photo-into-3d-character-face.html
Something like this requires a lot of guesswork and definition when it comes practice deciding the depths. Essentially you are creating information from nothing and so its never going to exist even remotely accurate.
You might have to settle for all the heads looking the same.
Edit : lol misread. Thought you wanted to scan a photograph and create a 3D model from it.
Did you lot figure this thing? Actually I am working on the aforementioned concept in bit different way. If you lot can help! Thanks.